Autodesk 3ds Max
New 3ds Max 2015 features
New 3ds Max® 2015 features bring support for point cloud datasets, enhanced viewport performance, new scene management workflows and a more responsive ActiveShade to help artists handle greater complexity. In addition, a node-based visual shader editor and support for Python scripting extend the robust 3ds Max core toolset.
Handle greater complexity with new support for point cloud datasets, enhanced viewport performance, new scene management workflows, a more responsive ActiveShade, and more. New 3ds Max® tools extend the core toolset, helping you to:
Create more near precise models from real-world references with the new ability to import and visualize massive datasets captured from reality with point cloud support.
- Interactively adjust the extent of the cloud displayed.
Create new geometry in context by snapping to point cloud vertices.
Integrate 3ds Max into a Python-based pipeline more easily with new support for the popular and easy-to-learn Python® scripting language.
Enjoy mental ray® support in the ActiveShade preview rendering window, in addition to the NVIDIA® iray® renderer previously supported. ActiveShadeenables you to
- See the effects of changing lighting or materials interactively, helping you more easily refine your work.
- Match the final renderer to help you preserve creative intent.
Work in the 3ds Max viewport substantially faster and more interactively with new improvements that help accelerate navigation, selection, and viewport texture baking, especially with dense meshes and scenes with texture maps.
Create advanced HLSL viewport shaders with the ShaderFX real-time visual shader editor. Use an intuitive click-drag workflow to help connect different nodes and create shader networks.
Manage complex scenes faster and more easily. New nested layer functionality within Scene Explorers helps you better organize data.
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